The benefits were that users didn’t have to invest in new, often specialist hardware in order to be able to render out their assets. Since it began, KeyShot has been a CPU-based rendering system – in fact, the company has made rather a lot of noise about this fact over the years. Let’s start with the big-ticket item: GPU rendering. So with that in mind, let’s take a look at what’s been added to KeyShot 9.0. And, since that time, the system has stuck to that principle, while simultaneously growing in capability to include animation, advanced material definition and more. It didn’t require a massive workstation and you certainly didn’t need the specialist set of skills demanded by standalone renderers. Other vendors had tried it before, but KeyShot arguably represented the first time that a system of this kind was developed specifically to focus on the needs of the design industry.Īt its core was the principle that anyone should be able to use it. Previously, we could use either a CAD-integrated rendering system, or a standalone, general-purpose system. KeyShot 9 brings GPU computational support to KeyShot for the first time
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